A settlement inside the dungeon !? Ber'carxi is the name of this Gripilli settlement established by the Green-Eyed Prophesy. While the Boggard warriors will remain hostile to parties of outsiders; there are challenges in other rooms on this level where players will get opportunities to improve their reputation with the Gripilli residents of the Temple of the Leaping Oracle.
Craftsman Gallery Marketplace 4
A large section of the corridor is occupied by several Gripilli craftspersons plying wears for food, materials, and tools.
Purpose
The trade encouraged in this chamber helped to consolidate trade goods and has better enabled Cultegsu to negotiate trade beyond the temple.
Structure Bonus +1 bonus to Establish Trade Agreement
The craftspeople of Beg'carxi are willing to trade with individuals with a Liked reputation with the Green-Eyed Prophecy from kiosks in this chamber. various tables offer mundane gear, light armor, arrows, and pottery (up to level 4 items are available here); a vendor at the central fire pit even sells fire-roasted grubs for sustenance.
The Upach of Beg'carxi have no use for coin and will not accept coin for trade. Trade goods, foodstuff, and monster parts trade at their market value. Recovered gear, armor, and weapons trade for 10 percent less at Beg'carxi.
Design
this 110' by 60' chamber is in the middle of the Beg'carxi corridor and connects to the Steward's corridor. Ten feet from the wall, the floor sinks about 8 inches lower; a fire pit burns in the middle of this sunken area, spits of roasting insect meat surrounding the pit.
Entries
North Entry
20 Foot Coral Archway
Northeast Entry
Good Wooden Door ( Hardness 10 40 hp )
East Entry
Stone Door ( Hardness 15; 60 hp)
Southeast Entry
Good Wooden Door (DC 20 to open, Hardness 10 40 hp )
20 Foot Coral Archway
Southwest Entry
20 Foot Coral Archway
Northwest Entry
Stone Door ( Hardness 15; 60 hp)
Denizens Extreme 2
Four Gripilli Apprentices (Gamemastery Guide pg. 244) are operating the kiosks in this chamber. The Gripilli only understand Upach and tend to keep their distance from outsiders. These Apprentices will only attack if provoked; if one of them is killed, the others run out of the Northeastern door after 1d4 rounds 1 of 2 waves of 5 Gripilli scouts charge back to attack the party. Killing an apprentice is considered a major disservice to the Green-Eyed Prophecy.
Four Boggard Warriors (Bestiary pg. 44) guard the southwestern entry leading to the Steward's Corridor. They attack any non-Gripilli on sight. This sudden outburst of violence causes the Apprentices to barricade themselves behind the nearest door.
Treasure
One of the Boggards is wearing a belt with a Rune of snagging as it's the buckle.
Otherwise, the boxes and crates near the kiosks are stuffed with worthless junk; when players buy items from these vendors, they grumble and dig through that boxes and miraculously discover the item being traded for. the GM effectively treats the boxes as empty unless the merchants are searching for merchandise at the point of sale.