Wednesday, April 17, 2024

Magic Flavored Masterminds; Cerdon G1

 Adapted from Dominaria - MTG Wiki


Cerdon’s rich history tells a story of a diverse and thriving world that nearly collapsed from the weight of its power and innovation. During the Age of Abel, Cerdon was home to the Able Empire, one of the most powerful civilizations ever seen. The Able were masters of magic and technology, and they left behind a legacy that still influences Cerdon today. In an effort to defend the world from an alien invasion, the mages of Cerdon’s classical age put the entire planet into a state of temporal flux that very nearly shredded Cerdon’s timeline. The fabric of the multiverse was able to heal itself in an event called the Mending. 


After the Mending, Cerdon developed independently and became a hub for trade and culture. Today, Cerdon is a world on the cusp of a new era. The planet is home to a diverse population and a place where magic and technology coexist.



Cerdon Plane




Both Oslon Colab and the Pentavarate claimed to have coined the name Cerdon. Cerdon was the Nexus of the Multiverse before the Mending. Risan Angels referred to the plane of Cerdon as "The Wheel" because what happens there affects many other planes. Cerdon's Worldsoul is Gaea.

Geography

Cerdon has similar temperature ranges and seasons to Earth, with large but shallow seas occupying 80 percent of its surface.

Society

Ancestries of Cerdon 

Angels

Angels are sentient mana constructs usually composed of white mana. Much of Cerdon recognizes Angels as sentient beings, but some religious organizations hold angels in bonds of service.

Atog

Atog are a species of small creatures known for their insatiable appetites and unusual diets. Atogs come in various forms, but most uniformly possess a humanoid shape, a reptilian or amphibian appearance, bulging eyes, and enormous toothy mouths. Atogs are natural scavengers that live on the fringes of other societies. Atog recover technology from dumps and junkyards.

Demons

Cerdonish demons are powerful manifestations of black mana that either accumulated naturally or were forced into being by powerful mages.

Huach

Ogre-sized cat-people blending the features of snow leopards and smilodons with some wolflike features. The Huach live in isolated communities in Britespell 

Kamwen (Vanara)

The simian Kamwen engage in a form of ancestor worship that draws strength from their forebears. The Kamwen emerged as a sentient, tribal culture led by Chieftains. While technically omnivores, the Kamwen eat mostly vegetarian diets. Green mana coursing through Koph ensured the forest provided enough for the civilization to grow and survive.

Nations of Cerdon

Neguard

Global Factions

The Celestial Order

White

Cult

The Celestial Order represents the soothing comfort of civilization and the peace achieved through respect for law and governance. This union of religious groups reinforces the institutions that hold society up by rooting out corruption and rebellion. 

Secrets of Cerdon

Cerdonish Dragons- Once rulers of Cerdon, the dragons of Cerdon now hide among the world’s citizens.


Magic Flavored Masterminds; Celestial Order

 Adapted from Order of Leitbur- MTG Wiki


The rhythmic pace of war drums sets the pace of events unraveling on Cerdon.  The Mechanations of the Iron Alliance and their rival Transcendent Synod threaten to engulf Cerdon in global warfare. The five houses of the Pentavarate are all scrambling behind the scenes to cool rising tempers and maintain balance on Cerdon. 

The Celestial Order represents White Magic among the houses of the Pentaverate. It takes responsibility for upholding the peace of Cerdon by steering the priesthoods of the world’s religions.



The Celestial Order Cult

White

Cult


The Celestial Order represents the soothing comfort of civilization and the peace achieved through respect for law and governance. This union of religious groups reinforces the institutions that hold society up by rooting out corruption and rebellion. 

Society

Generally, the Celestial Order has retreated from public awareness, interacting with the uninitiated public only through the institutions they support. Initiated members are embedded across the strata of Cerdon’s societies, often acting as inspectors, observers, or Advisors. Typically these agents are discouraged from intervening unless interventions are deemed necessary. 


Political leaders and heads of industry typically have Celestial advisors assigned to them who monitor the governments of Cerdon for corruption and encourage the furtherance of peaceful commerce among the people of Cerdon.

Celestial Warding


White

Abjuration

Magic

Tatoo

Certain members of the order are Anointed in a warding ceremony; these members are placed in the center of a circle, and clergy of the order pray over the ritual circle. As they do, the golden script of Celestial Warding is inscribed on the being's arms and torso in a subdermal fashion. This process is both painful and transformative, and it marks the petitioner as one who the Celestials have chosen.

When Enchanted Beings are ascended, this gold etching is tuned to white mana, which disrupts magic that targets the enchanted being. This celestial warding also bonds the bearer to leylines of white mana, which grants them access to divine spellcraft.


Reactive (Activates when Targeted) Broad (Magic effects)Area Nullify 


Expressions of Divinity 

An undercurrent of subspatial energy surrounding Cerdon infuses certain beings with fantastic power. Some on Cerdon interpret this infusion as an endorsement from the divine.

Aesir

Among the earliest settlements on Cerdon, a few individuals emerged associated with significant aspects of culture or the environment. Their association with these foci of veneration brought them to the attention of higher powers. Mana was bonded to their biology, making them representative community deities. Over the millennia after, these ascended deities have faded into the background of the modern world. They emerge at times to demonstrate their power in support of the societies they helped shepherd.

Angels

Angels are sentient mana constructs usually composed of white mana. Much of Cerdon recognizes Angels as sentient beings, but some religious organizations hold angels in bonds of service.


Key Features

Multiplanar Organization

The Celestial Order has encountered extraplanar beings and sponsors provisional extraplanar expeditions. As the faction that maintains peace on Cerdon, they are wary of the potential for destabilizing forces entering their world from other planes. They may believe that multiplanar travel should be restricted to worthy and prepared people. Through multiplanar expeditions, The Order has been able to connect with several Aesir and integrate their followers into their sponsorship. 


Gates of the Saints


A combination of natural occurrence and engineering resulted in a group of stabilized multiplanar gates forming under the celestial Order’s control. The gates are known as the Gates of the Saints. These gates are massive structures made of a strange, otherworldly material. They are guarded by powerful creatures that the Order has sworn to protect. Only those who are deemed worthy by the Order are allowed to pass through the gates. The Order believes that multiplanar travel is dangerous and disruptive, and they only allow it for those they believe can handle the risks involved.


Adventurer Hooks

  • The party is tasked with escorting a group of Aesir pilgrims through the Gates of the Saints to a meeting on the other side.

  • The party is sent to investigate reports of a cult that is attempting to open the Gates of the Saints without permission.

  • The Celestial Order hires the party to track down a rogue angel who has been using their powers for personal gain.

  • The party is given the opportunity to become a member of the Celestial Order.



Wednesday, April 10, 2024

That's Offensive; Attack Powers

 Adapted from Attack Power- Superpower Wiki

Lately, I have been exploring various realms of genre fiction and wondering if there is a way to combine them in a tabletop experience. This means figuring out a way to balance unrelated effects against each other. I love Mutants and Masterminds for its ability to describe almost any character ability you can think of, so I am experimenting with M&M’s tools to work on ways to fold multiple genres together.

Attack Power

The ability to release/use energy/matter to various attacks. Defined by Superpower Manipulation. 

Capabilities

The user can release/use anything/everything, including matter/energy, power, concepts, etc., to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.

Applications

Beam Emission

The power to emit beams of energy/matter.


That's Offensive; Beam Emission

 Adapted from Beam Emission- Superpower Wiki


Lately, I have been exploring various realms of genre fiction and wondering if there is a way to combine them in a tabletop experience. This means figuring out a way to balance unrelated effects against each other. I love Mutants and Masterminds for its ability to describe almost any character ability you can think of, so I am experimenting with M&M’s tools to work on ways to fold multiple genres together.

Beam Emission

The power to emit beams of energy/matter. Sub-power of Attack Powers 

Capabilities

Users can create and project concentrated beams of energy/matter (whether organic, inorganic, objects, etc.), which can cause immense amounts of damage. The beam's size, shape, duration, and intensity can vary, partly due to the user's level of control over it, allowing for differences in precision, accuracy, and overall damage output. As such, the beam can be widened or spread over an area or shortened and compressed into a segmented projectile for more brief but precise attacks. The result of their impact could be concussive, dispersive or explosive, and depending on what the beam is composed, it can potentially induce other effects on impact such as incapacitation or movement to designated points. Additionally, these beams can potentially split or multiply into separate discharges that can move in different directions.

Applications

Concussive Beam Emission

The power to discharge beams of pure solidified energy

Elemental Beam Emission

The ability to project beams composed of elemental forces.


Tuesday, April 9, 2024

Off the Table; Elemental Beam Emission

 Adapted from Elemental Beam Emission- Superpower Wiki


Lately, I have been exploring various realms of genre fiction and wondering if there is a way to combine them in a tabletop experience. This means figuring out a way to balance unrelated effects against each other. I love Mutants and Masterminds for its ability to describe almost any character ability you can think of, so I am experimenting with M&M’s tools to work on ways to fold multiple genres together.

Elemental Beam Emission

The ability to project beams composed of elemental forces. Sub-power of Elemental Attacks and Energy Attacks. Variation of Beam Emission and Inorganic Beam Emission.

Capabilities

User can project concentrated beams of elemental forces, for a destructive amount of damage. The result of the beam could be concussive, dispersive or explosive. Example: a dispersive beam blast of ice energy would freeze the opponent without knocking the opponent back at all.

Applications

Light Beam Emission

The ability to project beams of light.


Searing White Light; Light Beam Emission

 Adapted from Light Beam Emission- Superpower Wiki


Lately, I have been exploring various realms of genre fiction and wondering if there is a way to combine them in a tabletop experience. This means figuring out a way to balance unrelated effects against each other. I love Mutants and Masterminds for its ability to describe almost any character ability you can think of, so I am experimenting with M&M’s tools to work on ways to fold multiple genres together.

Light Beam Emission

White

Light


The ability to project beams of light. Sub-power of Light Attacks. Variation of Elemental Beam Emission and Energy Beam Emission.

Capabilities

The user can create and project beams composed of photon that are capable of piercing virtually anything they come in contact with and have explosive properties. The user can control the intensity of their beam for harmless or deadly burning effects.

Magic

Spells

Divine Lance Magic Attack

White

Evocation

Magic


A Mage channels white mana into a beam of searing light. The divine magic beam pierces into adversaries and is particularly potent against Black or red-aligned foes. 

Ranged Damage (Light)

Searing White Light; Divine Lance


 
Replicating versatile spellcasting with the Mutants and Masterminds engine can quickly become overwhelming. Spell levels and slots do not fit how M&M handles power effects. The alternate effect enables a mage to generate a spell repertoire powered by a signature spell. This signature spell represents the focus of a Mage’s magical training and indicates how powerful that particular character’s magic is. Skills may also play a role in the efficacy of a character's magic. This spell is a natural fit for a divine spellcaster; these spellcasters derive their magic abilities from their devotion to powerful entities. Divine spellcasters can pull on more powerful magic depending on their expertise in religion or their insight.

Skill Reinforced (Flat 1 Point)

An effect with this extra is buffeted by a skill the character possesses; when applying this extra, you select a skill that contributes to the character’s ability to manifest the effect. You can not select Close Combat or Ranged Combat skills. Once this extra is applied, the effect manifests additional levels equal in power point cost to half of the selected skill’s modifier..


Divine Lance 2 Power Points


White

Evocation

Light

Magic


The mage channels white mana into a beam of searing light. The divine magic beam pierces into adversaries and is particularly potent against Black or Red alligned foes. 

Mechanics

Divine Lance is a Ranged Damage effect with the White Magic and Light descriptors

Ranged Damage (Light


Sunday, April 7, 2024

Supporting Victory; Bless

 


Replicating versatile spellcasting with the Mutants and Masterminds engine can quickly become overwhelming. Spell levels and slots do not fit how M&M handles power effects. The alternate effect enables a mage to generate a spell repertoire powered by a signature spell. This signature spell represents the focus of a Mage’s magical training and indicates how powerful that particular character’s magic is. Skills may also play a role in the efficacy of a character's magic. This spell is a natural fit for a divine spellcaster; these spellcasters derive their magic abilities from their devotion to powerful entities. Divine spellcasters can pull on more powerful magic depending on their expertise in religion or their insight.

Skill Reinforced (Flat 1 Point)

An effect with this extra is buffeted by a skill the character possesses; when applying this extra, you select a skill that contributes to the character’s ability to manifest the effect. You can not select Close Combat or Ranged Combat skills. Once this extra is applied the effect manifests additional levels equal in power point cost to half of the selected skill’s modifier..


Bless 2 Power Points


White

Enchantment

Magic


The mage channels white mana into an ally. The divine magic bolsters the ally’s existing abilities. 

Mechanics

Bless is an Enhance Trait effect,  specifically bless enhances an ability of the target . Each level of the bless effect enhances an ability score by one.

Enhance Ability, Variable, Affects only others 


Magic Flavored Masterminds; Cerdon G1

  Adapted from Dominaria - MTG Wiki Cerdon’s rich history tells a story of a diverse and thriving world that nearly collapsed from the weig...