Saturday, September 30, 2023

Drift Beacons; Vesk Prime

  Adapted from Vesk Prime - StarfinderWiki



Vesk Prime Planet 20

Vesk Prime is the capital of the Gevan Protectorate, the homeworld of the Vesk and the planet located the closest to its sun Gevan.


Location Gevan System

Diameter 2-1/4x Mass 5x Gravity 1x

Atmosphere Normal

Year length (PST) 3 years Day length (PST) 28 hours

Satellites Telas

Inhabitants Vesk




Geography

Vesk Prime is a large, hot, dry, resource-rich terrestrial planet with a single moon named Telas. Most of its surface is dry land forming a supercontinent; the rest consists of two oceans and small seas. Vesk Prime is tectonically active, with volcanic belts stretching along the planet. The poles are covered in small ice caps.


Vesk Prime is divided into four regions by its bodies of water: Taulcaia, Zalatoro, Nesia, and Luzia.

History

Long before the Gap, this planet, then simply called Vesk, was the home to three native species: the vesk, caiagaras and skeraskens. As vesk tribes began fighting each other for territory and resources, the warlord Eshovok saw the danger of endless civil war and united all tribes under an empire, the Protectorate, with himself as emperor. The Veskarium immediately set out to conquer the entire planet in the name of the Dread Commander


The vesk first clashed with the skeraskens, who lived in the Taulcaian Plains East of their heartland. As the Protectorate's legions began pushing the skeraskens back, their enemies tried to surrender. Still, the emperor refused to allow them to live and seek revenge against the vesk in the future. Within a few generations, the skeraskens were exterminated, their lands annexed by the Protectorate.


The vesk then turned their attention to the caiagaras of Zalatoro, who had witnessed the skerasken genocide and refused to suffer the same fate. While the caiagaras moved their cities underground with magic and sealed the cavern entrances, the vesk pressed on, conquering the caiagaras' surface holdings and razing their underground cities. After centuries of struggle, the caiagaras were defeated, and the Protectorate encompassed the entire planet.


When the Protectorate conquered their nearest neighbouring planet, they renamed their homeworld Vesk Prime.

Adventurer Hooks:

  • The Gevan Protectorate hires the PCs to investigate a series of mysterious disappearances on the planet. The disappearances are happening in a remote area of the planet, and the Protectorate cannot track down the perpetrators. The PCs must use their skills and resources to investigate the disappearances and discover the truth.

  • The PCs escort a VIP to Vesk Prime for a peace summit between the Protectorate and another faction. The VIP is a controversial figure, and many would like to see them dead. The PCs must protect the VIP from assassins and other threats as they travel to and from Vesk Prime.

  • The PCs are hired to retrieve a stolen prototype weapon from a secret research facility on Vesk Prime. The weapon is extremely powerful and could fall into the wrong hands. The PCs must infiltrate the research facility, steal the weapon, and escape without detection.

  • The PCs get involved in a power struggle between different factions within the Gevan Protectorate. The Protectorate is divided between those who want to maintain the status quo and those who want to make radical changes. The PCs can choose to side with one faction or the other, or they can try to mediate a peace between them.

  • The PCs discover a hidden underground city of the caiagaras and try to help them rebuild their civilization. The caiagaras were once a powerful race on Vesk Prime, but they were conquered and enslaved by the vesk centuries ago. The PCs can help the caiagaras to rebuild their city and reclaim their rightful place in the galaxy.

Planet Benefits

Organization benefits are companions, equipment, and feats that become available by building your reputation with the Gevan Protectorate.

Uncommon Civic Items

These Uncommon Items are available to the citizenry of Gevan Protectorate.

Item

Traits

Level

Cost





Uncommon Civic Spells

The following uncommon spells are available to be taught to the citizenry of Gevan Protectorate.

Spell

School

Traits

Level






Denizens

Since subjugating the skeraskens and caiagaras, the vesk have made up the vast majority of Vesk Prime's population. As the Protectorate expanded, Vesk Prime's population became more cosmopolitan. Among non-vesk residents of Vesk Prime, skittermanders and pahtras are the most numerous, the former working as bureaucrats and the latter serving in the military. Smaller populations of ijtikris and kothamas exist as well.

 Not all of them are happy with Protectorate rule, and several resistance groups are allegedly active on Vesk Prime, like the skittermander Hidden Hand or the pahtra Pulonis Independence Front, despite the Division of Disloyal Organizations's efforts to root them out.

Since the Protectorate signed an alliance with the Foundry Confederation, many Confederation citizens have come to Vesk Prime. However, due to their long Silent War, most are still wary of the vesk. Humans are the most numerous, followed by lashunta diplomats who seek to improve Confederation-Protectorate relations and soldiers who wish to train with the military. Ysoki are another significant minority, integrating within Vesk Prime's society like they did on numerous other planets.

The Church of the Grim Commander maintains its headquarters, the Great Hall of the Conqueror, on the Isle of Kesh on Vesk Prime.

Vast swathes of wilderness on Vesk Prime are designated as hunting reserves for vesk to test their mettle against nature. These reserves are stocked with numerous dangerous game species like defrexes from Vesk-2, stridermanders from Vesk-3 and nyssholoras from Castrovel. Hunting safaris for non-vek are relatively safe, but journeying alone into the wilds can be deadly.

Although officially declared extinct, the caiagaras are rumored to still live in deep underground cities, undiscovered by the vesk. Millennia after their defeat, the caiagaras continue to be blamed for numerous murders and sabotages, and even today, they are still used as bogeymen by vesk parents admonishing their children.

 Companions

Hirelings

Friends of the Protectorate may request hired hands from the citizenry. Patrons will commission hirelings via public post; candidates will respond to individuals with a liked reputation. These Companions are expected to be provided a weekly stipend depicted on the table and generally expect a share of the spoils from a successful mission.

Hireling

Traits

Level

Wage 

Cliffstrider Torchbearer

Vesk, Explorer

-1

12 GP





Experts

Allies of the Protectorate may request Experts from Prominent citizens. These captains of the industry will commission experts to individuals with an Admired reputation. These Companions are expected to be provided a weekly stipend depicted on the table and generally expect a share of the spoils from a successful mission.


Expert

Traits

Level

Wage per Week





Boons of Foundry Station

These Boons represent feats and equipment characters can spend favor on as they build reputation with Vesk Prime

Boon

Prerequisite

Reputation

Traits

Level

Cost

Order Hirelings


Liked

Companion

1st

1 Favor

Uncommon Order Items


Liked

Equipment

1st

1 Favor

Uncommon Order Formulae


Admired

Formula

1st

2 Favor

Uncommon Order Spells


Admired

Spell Access

1st

2 Favor

Expert Companions


Admired

Companion

5th

3 Favor

Enemies of Vesk Prime

Based on how much venom those adversaries have earned, the Protectorate will expend greater resources to go after enemies. Hated characters can expect up to Moderate encounters with Patrols when they travel in Gevan System.  Hunted characters can expect up to Severe encounters with Patrols when they travel across the Alcyon Sector.


Secrets of Vesk Prime

  • The vesk government is not as united as it appears. There are a number of different factions within the government, and they often compete for power and influence. Some of these factions are even willing to betray the Protectorate in order to achieve their goals.

  • The vesk have been conducting secret experiments on the caiagaras. The vesk are trying to develop a new type of soldier that is stronger and more resilient than the vesk themselves. They are using the caiagaras as test subjects for these experiments.

  • The vesk are hiding a powerful weapon from the rest of the galaxy. The weapon is so powerful that it could destroy entire planets. The vesk are keeping the weapon hidden because they are afraid that it would fall into the wrong hands.

  • There is a hidden resistance movement on Vesk Prime. The resistance movement is made up of vesk and non-vesk alike who are opposed to the Protectorate's rule. The resistance movement is planning to overthrow the Protectorate and establish a new government.

  • There is an ancient alien artifact hidden somewhere on Vesk Prime. The artifact is said to be incredibly powerful, and it could change the course of galactic history. The artifact is being sought by a number of different factions, including the vesk government, the resistance movement, and a number of criminal organizations.

Thursday, September 28, 2023

Denizens of Vesk Prime; Cliffscale Torchbearer

  Adapted from Torchbearer NPC- Archives of Nethys



The Pathfinder 2e Gamemastery Guide is among the most useful resources I have in my collection. A large portion of the guide is given over for NPC Statblocks. What you will find below is a conversion of the Apprentice NPC to fit in a Starfinder 2e Stellar Marches Campaign. For this NPC I applied a Cliffscale Lizardfolk to the Torchbearer template. I have changed out their gear to fit a science fantasy setting. 

Cliffscale Torchbearer Explorer 0


Green

Medium

Humanoid

Vesk


Explorers are the vanguard of the Gevan Protectorate. Out ahead of Colonial plants and military expeditions, explorers scout landing sites, identify native species and assess initial threats to the endeavor. Explorers are often the protectorate’s agents of first contact. Vesk torchbearers are the junior members of an explorer squad and often fill the support role for the team as they learn the tradecraft from the more experienced members. 


Perception: +5; Low-Light Vision


Languages: Common, Vesk


Skills: Acrobatics +5, Wilderness Lore +2, Athletics +4, Stealth +5, Survival +3

Str +2, Dex +3, Con +1, Int +0, Wis +1, Cha +1


Items: climbing kit, Survival Knife, Commercial Laser Pistol, Basic Excursion pack, Spotlight, 4 pistol batteries



AC 15; Fort +5, Ref +7, Will +5

HP 15

Speed 25 feet; Climb 20 ft


Piloting (Ultra-Light, and Light Vehicles) +5


Melee [one-action] Knife +5 [+1/-3] (agile), Damage 1d4+2 slashing

Ranged [one-action] Laser Pistol+5 [+0/-5] (Charges 5, range increment 40 feet, reload 1, Tech), Damage 1d6 Fire


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