Wednesday, July 31, 2024

From The D-List; Donar

 Adapted From- Jab's Thor; Echos of the Multiverse; Thor Odinson- Marvel Database

This submission is derived from my home game. One of my players wanted to play Thor. This presented two issues i needed to address. First I needed to change up a familiar character, so this new player would be able to develop a new story with us as opposed to pilot Chris Hemsworth at our table. Also, I needed to tune a God of Thunder down to the game’s current power level.

I know most tables typically have players build their own characters, this group is my son and some of his friends, who are relatively inexperienced role-players. I initiated game prep by asking everyone, “What kind of hero do you want to play?”; asking this question, I had predetermined that I would build whatever they came up with.  I settled on PL 10 for the first few sessions as a good place to introduce players to this system; this makes the superhero feel just right, lower levels don’t quite hit hard enough, and higher ones easily get out of hand. I don’t like saying no once I have solicited player input; rather, I find ways to say yes. That is, work out some cognitive judo to work each player’s ideas into a cohesive party to work together in a setting that's fun for me to run.

The Thor in this game will be Donar, the High German Thor, a balance of uniqueness and familiarity. Donar is an Asgardian scion from the plane of Asgard. A cosmic invader ravaged his home plane while he was still a baby. Young Donar was placed in a stellar skiff with Mjolnir at the helm and jettisoned towards Earth to escape Ragnorrok, the destruction of Asgard. As a relatively young hero, Donar has yet to reach his full strength, and he will likely grow into formidable powers.


Donar
Character 10

Red

Green

Medium


Donar is the God of Thunder, a member of the race known as the Asgardians, a descendant people of the Celestials. Donar is the son of Wodin, the All-Father and former King of Asgard.  Armed with his enchanted Uru hammer, Mjolnir, which helps him channel godly energies, he strives to prove himself worthy of being the last son of Asgard. 

Donar was saved from the destruction of the realm by ravening Grixic hordes. Jettisoned to the earth in his soul cradle, he carried the data runes of his people with him. Donar’s cradle was set down along the Nova Scotian coast, where he was discovered by a fisherman who adopted Donar into his family.

Abilities

STR 9(3), AGI 2, FGT 7(3), AWR 3, STA 10(3), DEX 1, INT 2, PRE 4(3)

Saves

Dodge 5(3); Fortitude 10; Parry 7;Toughness10 ; Will 6(3)

Skills

Acrobatics 2(0); Athletics 9(0); Close Combat (Mjolnir) 9(2); Deception 4(0); Expertise (Asgard) 6(4); Expertise (History) 4(2);Insight 7(4); Intimidation 10(6); Investigation 3(0); Perception 5(2); Persuasion 6(2); Ranged Combat (Mjolnir) ; Slight of Hand 1(0); Stealth 2(0); Technology 2(0) ; Treatment 8(6); Vehicles 1(0)

Advantages

Accurate Attack,  All-Out Attack, Attractive, Diehard, Fearless, Great Endurance, Improved Critical (Hammer) 2, Improved Smash, Interpose, Last Stand, Power Attack, Startle, Takedown 2, 

Powers

Asgardian

Donar possesses a number of superhuman attributes common among the Asgardians. 

Heritage Power Array

Asgardian Constitution

Asgardian muscle and bone structure forms in denser clusters than in humans. Driving them to greater feats of endurance, durability and stamina

Enhanced Stamina 7

Asgardian Durability

Asgardian cellular structure provides their bodies with a measure of self-sufficiency, making their bodies immune to the ravages of time, starvation, and thirst. They are also resilient to suffocation and poison exposure.

Aging, Starvation, Thirst, Heat, Cold, Disease, and Fatigue  Immunity; Drowning, Suffocation, Poison, and Pressure Resistance

Asgardian Strength

Donar's advanced musculature is significantly more efficient than a human's, granting him strength far beyond human limitations. This allows him to perform feats of incredible power, such as lifting literal tons, striking with devastating force, and leaping great distances. 

Enhanced Strength 6

Asgardian Charisma

Donar's Asgardian physiology contributes to an imposing and attractive physique, which, coupled with his divine heritage, can enhance his presence in social situations. This can make him naturally persuasive and influential, drawing the attention and respect of others.

Enhanced Presence 1

Asgardian Restoration

Donar is not invulnerable to all harm, and it is possible to injure him. However, due to Donar’s Asgardian physiology, he can heal from most injuries much faster than a human being could. 

 Regeneration 2

Master Combatant

Trained via data runes in the arts of war, Donar is a highly skilled warrior who is proficient with most Asgardian weaponry.

Enhanced Fighting 4

Mjolnir

Mjolnir (literally, "grinder" as in "grindstone", cf. "meal" to "Mjöl") is the enchanted hammer wielded by the Asgardian, Donar, the Lord of Thunder. The Uru hammer grants him many of his powers and abilities. Forged by Eitri and the Dwarves of Nidavellir in the heart of a dying star. Mjolnir is enchanted, so it can only be wielded by those who are deemed "worthy" 


Indestructible Magic Device.

Worthiness Enchantment

This enchantment surrounding Mjolnir prevents it from being wielded by anyone save those who have been found worthy. Mjolnir cannot be lifted from the ground or wrested from Donar’s grip. Only those who are deemed worthy can wield Mjolnir's powers. 

Weather Control

Wielding Mjolnir grants Donar the ability to control the base elements of a storm, i.e., rain, wind, thunder, ice, snow, and more.

Environment Control (Impede Movement, Visibility) 6

Mjolnir Attacks

With Mjolnir, its wielder can project powerful attackcs ranging from mystical beams of energy to Earth-shattering blows. 

Attack power with 5 Alternate Effects

God-Blast

Mjolnir is capable of channeling different amounts of his godly energies. These energies can be channeled into a single cosmic energy beam known as the God-Blast, which can kill even immortals.

 120ft Line Area Cosmic Damage 5

Alternate Effect- Lightning Blast

Mjolnir is capable of directing bolts of lighting down on targets from above.

Improved Critical 2, Penatrating 6 Indirect(from Above) Electricity Blast 4

Alternate Effect- Hammer Strike

Mjolnir augments their wielder’s natural swing by compounding their force into the head of the hammer, striking a target many times more forcefully than the arm alone can project.

STR Based (15) Penetrating Bludgeoning Damage 5

Alternate Effect- Hammer Throw

Mjolnir’s wielder can throw the hammer at foes. The hammer then propels towards the target or targets, then returns to the worthy wielder.

Multiattack, Penetrating, Bludgeoning Blast 6

Alternate Effect- Spin Shield

By spinning Mjolnir at a high rate of speed, Donar can deflect, reflect, and redirect incoming attacks that pass within close range of him.

Close range, Reflecting, Redirecting Deflection effect 10

Alternate Effect- Flight

Donar is capable of hurling Mjolnir with great force and, by holding onto the leather thong, can fly through the air at tremendous speeds. 

Flight 10

Space Travel

Mjolnir can also pull its wielder at stellar speeds. 

Space Travel 1

Complications

Motivation (Divine Geas)- As part of Donar’s dream training through Asgardian data runes. Donar was charged to defend Midgard as his father, Woden’s representative.


Motivation (Asgardian Protector)- Donar is particularly weary of extra-planar incursions. He will investigate any emergent planar technologies with suspicion and caution.


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