Friday, January 12, 2024

The Flow of Industry; The Principality of Aria

  Adapted from Yotia- MTG Wiki


A polytheistic society worshipping the Seven Brass Gods. The Arians believed that a human soul was too myriad to be judged by a single god, but that instead, a being has seven souls throughout the course of their life, and each of them was afforded their own judgment by one of the seven brass gods. The Principality is a monarchy, whose leader took the title of River Prince. 


Aria Nation 20

White

Blue

Red

Nation


Plane: Memory

Domain: Ravia

Government: Enlightened Monarchy

Capital: Mendio

Population: 1.6 Million

Key Features

Geography

Emerging from the ancient capital of a mighty Abel Empire, the Principality of Aria occupies the most fertile and desirable lands of Ravia’s Eastern Coast.

The Counties of Aria

Bezo Barony

Formed from the most fertile lands of the ancient Abel People, The Bezo Barony commands Ravia’s most valuable coast.

Economy

Taking advantage of ancient Aber technology salvaged from the ruins of their inherited lands. Owing to their access to these lost technologies, Aria is renowned for her expert artificers. Dipping into lost stockpiles of Aber Mana Cores, the principality has integrated Mechanical soldiers and Ornithopters into their military forces.

Government

The Principality is governed by a dynastic monarch holding the title of River Prince. A legislative body of lesser lords acts as a representative council to the River Prince; they typically draft acts the monarch ratifies into law.

These lords are the leading representatives of dyanasitc houses each appointed by River Princes throughout Aria’s history.

Religion

Aria's most popular religion is worshiping the Seven Brass Gods; Lyrunne, Shadd, Kirri, Shunddar, Sklar, Oan, and Tamir

Civic Benefits

Organization benefits are companions, equipment, and feats that become available by building your reputation in Aria.

Uncommon Civic Items

These Uncommon Items are available to the citizenry of Khiz.

Item

Traits

Level

Cost





Uncommon Civic Spells

The following uncommon spells are available to be taught to the citizenry of Khiz

Spell

School

Traits

Level





Denizens

Constructs

Basic Tier Constructs

Construct

Traits

Level

Cost

Ornithopter

Soulbound

0

20 GP

Manacore Soldier

Soulbound

2nd

70 GP

Thopter Mount

Soulbound

3rd

120 GP

Expert Tier Constructs

Construct

Traits

Level

Cost

Manacore Grognard

Soulbound

4th

200 GP

Master Tier Constructs

Construct

Traits

Level

Cost

Animated Wall


10th

3000 GP

Companions

Hirelings

Friends of the principality may request hired hands from the citizenry. Patrons will commission hirelings via public post; candidates will respond to individuals with a liked reputation. These Companions are expected to be provided a weekly stipend depicted on the table and generally expect a share of the spoils from a successful mission.

Hireling

Traits

Level

Wage 

Apothecary

Healer

-1

12 GP

Apprentice

Tradesperson

-1

12 GP

Barrister

Officer

-1

12 GP

Judge

Magistrates

-1

12 GP

Merchant

Tradespeople

-1

12 GP

Physician

Healer

-1

12 GP

Tax Collector

Magistrates

-1

12 GP

Guard

Officer

1st

36 GP

Archer Sentry

Officer

2nd

63 GP

Surgeon

Healer

2nd

63 GP

Harbormaster

Magistrate

3rd

120 GP

Jailer

Officer

3rd

120 GP

Noble

Courtiers

3rd

120 GP

Smith

Tradesperson

3rd

120 GP

Watch Officer

Officer

3rd

120 GP

Experts

Allies of the Principality may request Experts from Prominent citizens. These captains of the industry will commission experts to individuals with an Admired reputation. These Companions are expected to be provided a weekly stipend depicted on the table and generally expect a share of the spoils from a successful mission.


Expert

Traits

Level

Wage per Week

Palace Guard

Courtier

4th

200 GP

Advisor

Courtier

5th

320 GP

Plague Doctor

Healer

5th

320 GP

Artificer

Tradesperson

6th

500 GP

Captain of the Guard

Officer

6th

500 GP

Executioner

Officer

6th

500 GP

Spy

Courtier

6th

500 GP

Warden

Magistrate

6th

500 GP

Master Citizens

Allies of the Principality may request Exceptionally competent citizens to assist them. These captains of the industry may assist individuals with a revered reputation. These Companions are expected to be provided a weekly stipend depicted on the table and generally expect a share of the spoils from a successful mission.


Master

Traits

Level

Wage per Week

Guildmaster

Tradesperson

8th

1000 GP

Tactician

Officer

12th

4000 GP


Boons of Aria

These Boons represent feats and equipment characters can spend favor on as they build reputation with Aria.

Boon

Prerequisite

Reputation

Traits

Level

Cost

Order Hirelings


Liked

Companion

1st

1 Favor

Uncommon Order Items


Liked

Equipment

1st

1 Favor

Uncommon Order Formulae


Admired

Formula

1st

2 Favor

Uncommon Order Spells


Admired

Spell Access

1st

2 Favor

Expert Companions


Admired

Companion

5th

3 Favor

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