Sunday, March 10, 2024

That's Offensive; Stun Attack

 Adapted from Stun Attack- Superpower Wiki

Lately, I have been exploring various realms of genre fiction and wondering if there is a way to combine them in a tabletop experience. This means figuring out a way to balance unrelated effects against each other. I love Mutants and Masterminds for its ability to describe almost any character ability you can think of, so I am experimenting with M&M’s tools to work on ways to fold multiple genres together.

Stun Attack


The power to use one's powers to create stun attacks. Sub-power of Paralysis Inducement.

Capabilities

The user can Daze/Stun/Incapacitate their enemies.

Mechanic

Stun Attacks are Affliction effects; they are worth 1 power points per level.

Devices

Armory Power Core- Vector Blasters +1 Device


Tech


The suit's true prowess is derived from it’s core power plant. Like the nine previous iterations of the Armory Battlesuit, the strength of the suit and its force casters are derived from a compact cyclic core. An alternate setting on this suit’s Force Casters emits a concussive beam that stuns and disorients targets as opposed to applying physical force. The Integrated palm energy projectors work together with force casters in Armory’s boots to grant the suit controlled flight; despite being able to push much higher output, the armory caps the speed of force projected flight a 1000 MPH. Enhanced Strength 10 (Alternate Effects 3, Ranged Damage 10, Ranged Cumulative, Affliction 6 (Dazed/Stunned/Incapacitated),  Flight 10)


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