Adapted From- Echos of the Multiverse Dalkon’s Solomon Grundy, Cyrus Gold- DC Database
Mutants and Masterminds does not use hitpoints. In determining physical damage, these rules simulate whether or not an attack can damage the target. Combat attrition occurs by the accumulation of negative conditions instead of draining away a “life” resource. Theoretically, any target could be “one-shot” into the unconscious or dying condition. This should reduce sloggy combats; imposing the wounded condition several times to brute force victory can prove unreliable. While a party of superheroes can easily overpower waves of mooks, when they run into supervillains the art of the encounter lies in overcoming their abilities and shaping conditions into their favor.
The Slab is an unbreakable character, and attacking his toughness through physical attacks should be the least desirable approach. This should encourage players to attack his mobility or will. This plays into the secret sauce of superpowered combat; mechanics take killing obstacles off the table and make players think creatively about other ways to win the day.
Slab Character 10
Slab, once the formidable mob enforcer Salvatore Cabarretti, is now an imposing figure of death and vengeance. His hulking form, amplified by the strange energies that reanimated him, is a grotesque tapestry of decaying flesh and unnatural power. His skin, a pallid grey, stretches taut over bulging muscles that ripple with unholy strength. Empty sockets stare out from a skull-like face, devoid of emotion save for a lingering hint of malevolence.
Despite his monstrous appearance, Slab moves with surprising agility and speed, a chilling contrast to his lumbering gait. His presence is a haunting reminder of the power of the arcane and the unsettling consequences of tampering with forces beyond mortal understanding.
Driven by a primal urge for revenge and bound by a mysterious force, Slab is a relentless instrument of destruction. He is a terrifying reminder that some deaths are not meant to be final, and some graves are better left undisturbed.
Abilities
STR 11 (7), AGI 2, FGT 6, AWR 2, STA -, DEX 3, INT 1, PRE 2
Saves
Dodge 6; Fortitude Immune; Parry 6(2);Toughness 10(0) ; Will 5(3)
Skills
Acrobatics 4 (2), Athletics 17 (6), Close Combat (Unarmed) 13 (2), Expertise (Underworld) 7 (6), Insight 6 (4), Intimidation 10 (6), Stealth -2 (0)
Advantages
Close Attack 5, Improved Grab, Power Attack 5
Powers
Zombie Form
Zombies do not live; instead, they are animated by a mysterious force
Defunct Physiology
Zombies no longer live and are not subject to the frailties of living beings. Immunity to Aging, Critical Hits, Fortitude Effects, Sensory Affliction 38
Enhanced Condition
Necromantic forces fortify Slab’s physiology..
Enhanced Abilities (Fighting and Strength) Enhanced Dodge.
Hulking Brute
After his death Salvitore’s body absorbed decaying material all around him compounding his size.
Growth 4.
Necrotic Regeneration
Slab is reconstituted even if his body is totally distroied
Regeneration 5.
Pain Suppression
Composed of dead tissue, the zombie’s body can be denser and more resistant to damage than its living form
Protection 6.
Deathly Speed
The unearthy energies that reanimated him also granted the old bodyguard olympian speed.
Speed 3.
Bounding Brute
Despite his brutinsh form Slab can acrobatically leap and bound.
Leaping 3.
No comments:
Post a Comment