Adapted from The Wise Quarter - PathfinderWiki
Elmway City Quarter 20
Elmway is a district in the city of Arann. Most of Arann’s government buildings are located here, including the residence of the High Chancellor and the hall of the Grand Council.
Government: District Council
Key Features:
Elmway is the home of several prominent schools and libraries, but none are so prestigious as the Spires of Knowledge, one of Memory's most well-known magical schools. Scholars and philosophers from all over the world often congregate in Elmway to teach, research, and debate any topic known to mortals on Memory.
Spires of Knowledge: rising from the academies of Arann’s Elmway Quarter, Arann's skyline is adorned with towering spires that house prestigious universities, libraries, and magical academies. The Spires of Knowledge serve as beacons of learning and research, attracting scholars, students, and magical practitioners from far and wide.
The Satus Museum Museum sponsored by the Spires Collegia housing a collection of strange artifacts
The Halcyon Hog, a local inn situated in the shadow of the walls of the Aber Keep.
The Forae Logos, the largest library in Arann
The String Tower, the only kite shop within 1,000 miles of the city
Inhabitants
Houses of Arann
More so than anywhere else on Memory, Arann plays home to every conceivable type of inhabitant. While primarily a human settlement, members of all races, religions and homelands can be seen in (and under) the streets of the City in the Center of the World. The specific demographics of each individual district vary greatly. Still, there are few (if any) peoples who are not represented somewhere within the city, even the mysterious Kalili of ancient Aber and travelers from other planes. Many of Arann's residents organize themselves into houses, similar to clans organized by national origin.
Government
The district council that administers this Quarter is known as the Wise Council. The meeting hall of the Grand Council, along with the residence of the High Chancellor, is located here as well.
Military & law enforcement
Elmway’s Targe Battalion serves as the district watch. Each watch squad has a mage assigned to them given how common troublesome magic users can be in Elmway. The Battalion also maintains a network of constructs throughout the district that are pressed into the service of the watch.
Troublesome visitors may find themselves restrained by the very walls of the district and drug before a magistrate. Sanctioned exiles are even met with solid walls where the path was once open.
Civic Benefits
Organization benefits are companions, equipment, and feats that become available by building your reputation in Elmway; Building your reputation with Elmway also accumulates reputation with Arann; for every 2 Favor you accumulate for Elmway grants, you 1 favor with Arann.
Uncommon Civic Items
These Uncommon Items are available to the citizenry of Elmway.
Uncommon Civic Spells
The following uncommon spells are available to be taught to the citizenry of Elmway
Denizens
Constructs
Master Tier Constructs
Companions
Hirelings
Friends of the Quarter may request hired hands from the citizenry. Patrons will commission hirelings via public post; candidates will respond to individuals with a liked reputation. These Companions are expected to be provided a weekly stipend depicted on the table and generally expect a share of the spoils from a successful mission.
Experts
Allies of the City may request Experts from Prominent citizens. These captains of the industry will commission experts to individuals with an Admired reputation. These Companions are expected to be provided a weekly stipend depicted on the table and generally expect a share of the spoils from a successful mission.
Boons of Elmway
These Boons represent feats and equipment characters can spend favor on as they build reputation with the Quarter of Elmway
Enemies of the City
The Council will expend greater resources to go after enemies based on how much venom those adversaries have earned. Hated characters can expect up to Moderate encounters with Guard Patrols when they travel in town territory. Hunted characters can expect up to Extreme encounters with Civic Patrols when they travel in the Council’s domains. The Free City will pursue Hunted foes across the Memory with up to Severe encounters with soldiers or bounty hunters.
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