Adapted from Aspect Manipulation- Superpower Wiki
Lately, I have been exploring various realms of genre fiction and wondering if there was a way to crash them together in a tabletop experience. This means figuring out a way to balance unrelated effects against each other. I love Mutants and Masterminds for its ability do describe almost any character ability you can think of, so I am experimenting with M&M’s tools to work on ways to fold multiple genres together.
Aspect Manipulation
The power to manipulate all aspects. Sub-power of Entity Lordship, Remaking and Status Manipulation. Technique of Autopotence and Omni-Customization. Variation of Meta Variable Manipulation. Advanced version of Attribute Manipulation.
Also Called
Aspect Control
Feature Manipulation
Capabilities
User can create, shape, and manipulate the aspects of anything/everything including oneself, allowing them to change and/or redefine the smallest and largest aspects/details of things. This can include the bodies and minds of others, their physical makeup/essence, status, nature of their existence (embodiment/personification, amortal, non-existent, nameless, undetermined, isolated, etc.), identity, sentience/intelligence, information, overall details, environmental factors, qualities and purpose.
Some users may even be able to change the nature of things outside the physical/spiritual/mental/alpha world/level of existence.
Unlike Omni-Customization. User is not limited to manipulating mere physical properties or existing details/traits, they can even create, redefine, and change things on the most fundamental level possible, essentially rewriting the very existence of their target's aspects.
Applications
Condition Manipulation
The power to manipulate the condition/state of anything.
Superpower Manipulation
The power to manipulate supernatural abilities and superpowers.
Transition Manipulation
The power to manipulate passings/transitions.
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