Adapted from Psionics- Superpower Wiki
Ability score increases cost two power points for one degree of increase. Peak-level abilities represent the natural limit of these abilities. Peak-level abilities apply only to scores of one to three. These scores do not typically require power descriptors and are typically not removed with power removal traits.
Psionics
The power to use mental/psychic-based powers, an inherently Esoteric Power that is fueled by Psychic Power.
Also Called
Mental/Mind/Force/Power
Mental/Psychic Powers
Mind-Based Abilities/Powers
Psi Factor
Psychic/Mental/Mind Power System/Framework
Capabilities
The users of this are psychics who possess a multitude of psychic abilities and powers in various forms such as; telekinesis, telepathy, extrasensory perception, teleportation, etc. The exact number of psychic powers a user can possess at once varies per user, level of powers they’re able to generate, psychic family heritage, and natural evolution. All enabling this particular ability to act as an umbrella power for all the powers connected to it using the same energy source.
These abilities are considered supernatural phenomena related to psychological attributes of consciousness, such as the emotional and (possibly) spiritual.
Note: This page is an overview of Psionics, meaning possessing a multiple of psychic powers in general.
Application
Psychic Energy Manipulation
The power to manipulate psychic energy.
Telepathy
The power to manipulate overwhelming telepathic power.
Limitations
Sometimes overuse of psychic abilities can lead to serious drawbacks such as severe headaches, brain damage, etc.
Vertigo users can cause serious damage to psychics.
Some users are likely to lose control over their abilities if not trained enough.
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