Adapted from Peak Human Durability- Superpower Wiki
Ability score increases cost two power points for one degree of increase. Peak-level abilities represent the natural limit of these abilities. Peak-level abilities apply only to scores of one to three. These scores do not typically require power descriptors and are typically not removed with power removal traits.
Peak Fortitude
The ability to have advanced reactions. Sub-power of Peak Condition. a version of Enhanced Fortitude.
Also Called
Exceptional Durability
Exceptionally/Remarkably Durable
Extraordinary High-level Tolerance of Pain/Resilient
Honed Durability
High Tolerance in Pain
High Pain Tolerance
High Physical Human Durability
Incredible Tolerance for Pain
Near/Nigh/Semi-Enhanced Durability
Near/Nigh/Semi-Inhuman Durability
Near/Nigh/Semi-Superhuman Durability
Above-Ordinary Durability
Peak-Human Level of Durability
Peak Physical Durability
Peak of Human Physical Durability
Immense/Maximum/Superior (Human) Durability
Superbly Increased Resistance/Protection
Tremendously Durable
Enormous Durability
Enormously Durable
Vast Physical Durability
Capabilities
Users of this ability have denser/tougher bodily tissues than the average person. Their durability is at the peak of human conditioning, which entails that users are capable of withstanding situations/being mostly unharmed by things the average person cannot like getting beaten by a thick metal bat and it would dent and bend, fall from tall stories of buildings from 20-0 feet (9.14 m) without breaking any bones. They are also durable enough to survive brutal animal attacks, get hit by a train at full speed, and have an entire building collapse on top of them.
They can also withstand up to 100,000 volts of electricity, 220-degree Fahrenheit (104 degrees Celsius) of extreme heat and -65 degree Fahrenheit (-54 degree Celsius) in the freezing cold. They can survive being stabbed and shot multiple times and still keep moving, they are durable enough that small caliber bullets barely penetrate, survive a point-blank grenade explosion and get right back up in a couple seconds, they can survive a fall of 5-10 miles in the air, and take beatings from multiple low to mid-level supernatural individuals and survive.
Limitations
They will still be vulnerable to harm (e.g., explosions, gunshots, tasers, etc.)
User will still feel immense pain (unless immune), though they can take it much better than the average human.
This ability is not enhanced.
Taking a strike from a being with Supernatural Strength can brutally injure the user but might not be enough to be fatal (depends on the user with Supernatural Strength and how much of their power they are putting into the blow).
The user can be weakened further by users of Durability Negation.
Their durability can be counteracted by other users of powers that can bypass durability (like Telepathy).
No comments:
Post a Comment