Akashic Curator; Logic Assistants


 On listening posts and Archive-licensed outstations, some Gerjo learn to stalk not beasts, but narratives.

This Gerjo mystic—an Akashic Connection devotee—hunts contradictions the way their ancestors hunted megafauna. Where a human clerk sees a stack of reports, they see trails: footprints of motive, spoor of half-truths, the invisible track of what really happened. Their whiskers twitch at a misaligned timestamp; their tail stills when a statement does not match the emotional “weight” in the room.

The Azure Archivists call them an Akashic Curator, but the Gerjo word is closer to “trace-singer”: one who walks the memory of events and weaves them into a song the Archive can accept as truth.

Assigned as a Logic Assistant, this curator pads along behind you with quiet grace, vox-beads flickering as they annotate every encounter. To hostile courts, corporate boards, or skeptical Technocrats, they present your mission as a perfectly indexed, cross-referenced narrative—each claim backed by sensor logs, psychic impressions, and their own uncanny reading of the Akashic echoes.

Akashic Curator Scholar  2

Blue

Pahtra

Humanoid

Mystic

Role: Bureaucratic support, legal liaison, document specialist

For those who earn their respect, an Aide becomes an invaluable ally: a living directory of Accord resources, a voice that can cut through red tape, and a steady hand in the chaos of mission logistics.

Perception +8; low-light vision, darkvision

Languages: Common, Gerjo, one regional trade tongue, Archivist code-cant


Skills:  Accord Lore +10, Deception +6, Diplomacy +8, Legal Lore +10, Mercantile Lore +8, 

Computers +8, Diplomacy +9, Performance (Oratory/Song) +8, Occultism (Assurance) +10, Society +9, Stealth +6, Survival +6 

Gear: Accord credentials badge (ID + security token), Accord Hazardous Duty Suit (Quilted Armor, integrated comm badge), Encrypted datapad with legal database access, Seal stamp (official Accord authentication device), Shock Pad, Compliance cuffs (ceremonial, rarely used), 

Str +1 - Dex +3 - Con +2 - Int +2 - Wis +4 - Cha +3

 AC 18 Fort +7, Ref +8, Will +10

HP 30; Resistance 0

Speed 25 ft.


Melee Shock Pad +4 [0/-4] (Agile, Non-Lethal), Damage 1d4 Electricity

The curator avoids direct combat, but can defend themself if pressed.

Mystic Spellcasting

  • Spell DC 18; spell attack +10

Cantrips: Daze, Detect Magic, Eldritch Lance, Guidance, Message, Scan Environment 1st- Akashic Download, Command, Force Barrage, Illusory Disguise


Signature Abilities

Eldritch Network

The Curator maintains a Vitality network with upto 10 companions The vitality network can hold 14 Hit Points in Vitality and regenerates 4 HP each round

Transfer Vitality- (One Action) they can transfer up to 10 Hit Points (minimum 1) from thier network into themself or a bonded creature they can sense within 60 feet.

Once per Encounter

Akashic Training- They are able to grant train proficiency in any lore skill for one minute

Eldritch Bond- They are able to channel strange  power from beyond this reality, granting one creature in their bond the power to reform their bodies into powerful, aberrant shapes for one minute.

This eldritch form grants the subject: 

  • Darkvision

  • Mental resistance equal to half the creature's level (minimum 1)

  • A tentacle unarmed attack that deals 1d8 bludgeoning damage

  • A stinger unarmed attack that deals 1d6 acid damage and has the agile and finesse traits

  • A beam ranged unarmed attack with a range increment of 40 feet that deals 1d6 mental damage

  • 10-foot reach on all melee attacks (including the above)

  • Melee strikes (including those above) affect incorporeal creatures as if they had the ghost killer upgrade. 



Influence Encounter: Akashic Curator

Use this block when the PCs are trying to win over, lean on, or meaningfully sway the Gerjo Akashic Curator in a formal setting (debrief, arbitration, court, board review, or faction audit).[docs.google]​


NPC Name

Akashic Curator (Gerjo Mystic, Accord/Archive Evidence Specialist)[docs.google]​


Traits

Trace-singer, detail-obsessed, professionally courteous, emotionally guarded, justice-minded, Akashic mystic.

The Curator’s baseline attitude leans cautiously neutral. They are willing to be fair, but they will not falsify records or ignore glaring contradictions for anyone.


Description (In-Universe Cue Text)

In a hearing chamber or debrief room, the Gerjo Curator sits with tail wrapped neatly around the chair leg, ears and whiskers giving away more than their words. A slim stylus taps notes into an encrypted datapad while tiny holo-windows replay slowed footage of the mission, annotated with timestamps and legal codes. When they speak, it is in measured, melodic phrases—each statement cross-referenced, each conclusion supported by logs, sensor readings, and a faint, faraway look that suggests they are listening to echoes no one else can hear.[docs.google]​


Perception and Will

The Curator is hard to rush or rattle; they are trained both in legal process and Akashic pattern-reading.


Discovery

Before attempting to influence the Curator effectively, PCs can probe their priorities and pressure points.

  • Perception DC 20 – Notice how precisely they synchronize spoken statements with timestamps on their holo-slate, and how their ears flick whenever someone’s story drifts from the documented record. Spot that they are deeply invested in internal consistency and procedural fairness, not faction politics alone.

  • Society or Legal Lore DC 19 – Recognize their formal role as an evidence custodian whose testimony can make or break a case inside the Accord/Archive. Learn that they are held personally responsible for record integrity and may be disciplined if they are caught shading the truth.

  • Occultism or Akashic/Archivist Lore DC 19 – Realize that the Curator’s mysticism is Akashic: they can sometimes “replay” emotional and psychic impressions from scenes. Understand that appeals to shared memory, honest confession, and carefully framed context will land better than brute spin.ppl-ai-file-upload.s3.amazonaws+1

Use these discoveries to justify lowered DCs (see Weaknesses) or to shape player strategy.


Influence Skills and DCs

These are typical DCs for a moderate-difficulty CR 2 social target; adjust slightly for circumstance.

Skill

DC

Notes

Diplomacy

19

Present a calm, structured narrative; acknowledge inconvenient facts and argue proportionality and intent.

Society

19

Frame events in terms of institutional norms, Accord protocols, or prior precedents; show you understand the system they work in.

Legal Lore / Accord Lore

18

Cite relevant statutes, precedents, or contractual clauses that support your position while respecting their duty.

Mysticism / Akashic Lore

18

Speak their mystic language: discuss memory, pattern, and consequence in a way that aligns with their spiritual framework.

Computers

20

Demonstrate you’ve kept clean logs, validated metadata, and can reconcile your recordings with theirs; help them repair a corrupted file or expose tampered data.

Performance (Oratory/Song)

21

Deliver a disciplined, respectful “testimony” or story that acknowledges costs and victims while clarifying your motives; emotional but not melodramatic.

Deception

22

Carefully omit incriminating details or reframe implications without outright fabricating logs. Crude lies or contradictions with hard data are severely penalized.

Intimidation

24

Almost always a bad idea. Only works if framed as protecting them from higher-ups or external threats, not bullying them personally. Success earns wary respect, failure may log you as a threat.

On a successful Influence check, award 1 Influence Point; on a critical success, 2 points. On a critical failure using Deception or Intimidation, the Curator may create a quiet “red flag” entry on the party.


Influence Thresholds

Track Influence Points (IP) accrued over the course of the encounter.

  • 3 IP – Sympathetic Witness

    • The Curator believes the PCs are acting in mostly good faith.

    • They:

      • Highlight exonerating context in their official summary (stress time pressure, lack of alternatives, mitigating factors).

      • Proactively clarify confusing segments of the record in ways that reduce suspicion.

    • Mechanical: PCs gain a +1 circumstance bonus to a single critical Diplomacy or Society check tied to this hearing, as the Curator’s framing supports them.

  • 6 IP – Advocate of Context

    • The Curator is convinced the larger pattern of the PCs’ behavior is constructive, even if some details are messy.

    • They:

      • Emphasize the PCs’ consistent intentions, restraint, and willingness to protect non-combatants or preserve data.

      • Quietly downplay minor infractions (collateral damage, petty theft, informal deals) as “operational noise.”

    • Mechanical:

      • All DCs for Diplomacy and Society checks to avoid sanctions, fines, or formal censure in this matter are reduced by 2.

      • Once this encounter, the Curator can convert one PC’s failed social check related to the case into a success (but not a critical success), explaining away an awkward statement.

  • 10 IP – Quiet Ally of Record

    • The Curator has decided the PCs are, on balance, a net positive variable for stability and justice.

    • They:

      • Insert clarifying commentary into the permanent record that portrays the PCs as reliable, if unconventional, problem-solvers.

      • Give the party a subtle heads-up about future audits, internal politics, or potential attempts to weaponize the record against them.

      • Are willing, in future cases, to request assignment as their Curator or to speak informally in their favor to superiors.

    • Mechanical:

      • For this matter, treat the Curator’s report as granting a standing +1 circumstance bonus to any later debriefs or investigations by the same institution.

      • In an ongoing campaign, the PCs can treat the Curator as a faction contact: once per arc, they may call on them for a small rules interpretation, procedural loophole, or record-search that shortens an investigation or reduces a penalty at the GM’s discretion.


Resistances

These approaches make influencing the Curator significantly harder:

  • Open Pressure or Threats

    • Using Intimidation or obvious implied violence raises all Influence DCs by +3 for the rest of the encounter.

    • The Curator quietly flags the PCs as a potential hazard; future institutional encounters may start at a worse initial attitude.

  • Crude or Contradictory Lies

    • If a Deception attempt contradicts hard evidence the Curator possesses (video logs, biometrics, Akashic impressions) and fails, all future Deception checks against them in this case increase by +4 DC; they treat you as untrustworthy and log “credibility concerns.”

  • Disdain for Procedure

    • Mocking the process, belittling the Curator’s role, or insisting that “facts don’t matter, only results” raises Society and Diplomacy DCs by +2, and may forfeit any automatic Influence Points from good deeds.


Weaknesses

These levers make it easier to earn their trust or at least their fairness:

  • Respecting Their Burden

    • Explicitly acknowledging that they are personally accountable for getting the record right, and offering to help reconcile conflicting data, lowers Diplomacy, Society, and Legal Lore DCs by 2 for the rest of the scene.

  • Full, Costly Honesty

    • Voluntarily revealing a fact that is mildly harmful to the PCs’ short-term case but clarifies the true sequence of events (for example, admitting a mistake that led to collateral damage) grants 1 automatic Influence Point once per encounter. This must be something the Curator did not already know.

  • Shared Pattern-Work

    • Collaborating with the Curator to piece together a larger conspiracy, anomaly, or cover-up—using Computers, Mysticism, or relevant Lore to support their reconstruction—lowers those skills’ DCs by 2 and can, at GM discretion, grant 1 IP if it meaningfully advances their understanding.

  • Cultural & Personal Respect

    • Engaging with their Gerjo background in good faith (asking about trace-singer traditions, not stereotyping them as “space cats”) can reduce DCs for Diplomacy or Performance by 2 once per encounter, reflecting genuine rapport rather than flattery.


Quirks

Use these details at the table to make the Curator feel distinct:

  • Taps their stylus in precise, repeating patterns when someone lies or omits key context.

  • Occasionally stares past the table for a heartbeat, as if watching a replay only they can see, before resuming questioning.

  • Humms a barely-audible Gerjo hunting-chant when reconciling conflicting testimony, treating it like following tracks through underbrush.

  • Thanks even hostile witnesses when they provide a clean, verifiable detail—truth itself is a small victory.

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