Adapted From- Anthony Stark (Earth-96020)- Marvel Database
Lately, I have been exploring various realms of genre fiction and wondering if there was a way to crash them together in a tabletop experience. This means figuring out a way to balance unrelated effects against each other. I love Mutants and Masterminds for its ability do describe almost any character ability you can think of, so I am experimenting with M&M’s tools to work on ways to fold multiple genres together.
Armory is one of Earth’s (S23) mightiest heroes. One of the founding Sentinels of Earth Armory has been able to flex Black Industries' resources behind Earth’s premier super team. For over a decade, Oren Black has been the pilot of the Armory suit and the CEO of Black Industries. These roles frequently worked at odds against each other. Oren has recently Divested himself of his Black Industries holdings; these holdings were principally bought up by subsidiaries of the Warren Group a tech conglomerate run by philanthropist Gregory Warren. Warren has located a lost progeny of Oren Black, Simon, and has welcomed him into the research and development arm of Warren Group, Black Industries.
Simon Black is a brilliant inventor who is not afraid to push the boundaries of technology in pursuit of his objectives. He is also a master strategist, capable of devising intricate plans and outmaneuvering his opponents. Simon is a master strategist, capable of devising intricate plans and outmaneuvering his opponents. He is always thinking several steps ahead, anticipating his enemies' moves and adapting his strategies accordingly. Simon is not afraid to push the boundaries of technology, even if it means venturing into uncharted territories. He is driven by a desire to create something truly extraordinary, and he is willing to take risks in pursuit of his goals. Simon is unwavering in his pursuit of justice, and he is not afraid to use unconventional methods to achieve his objectives. He is willing to make sacrifices and take calculated risks to protect the innocent.
Simon Black PL 10
Name: Simon Black
Simon was able to access Orens's Arctic bunker and found the Mark ten Armor waiting for him to put on. After donning the exoskeleton, the young Simon remained at Black Tower. He’s enrolled in Trino Technical Institute.
Simon has redesigned gauntlets to accompany his Armory Battlesuit.
Abilities
Strength 12 (0); Stamina 1; Agility 2; Dexterity 2; Fighting 6 (2); Intellect 8; Awareness 2; Presence 2;
Saves
Dodge 10, Fortitude 7, Parry 10, Toughness 16, Will 10
Advantages
Benefit (Billionaire) 5, Accurate Attack, Improvised Tools, Inventor, Second Chance (Technology checks)
Skills
Acrobatics 2 (0), Athletics 12 (0), Close Combat 6 (0), Deception 2 (0) Expertise (Engineering) 14 (6), Insight 6 (4), Intimidation 2 (0), Investigation 12 (4), Perception 6 (4), Persuasion 6 (4), Ranged Combat 8 (4), Slight of Hand 2 (0), Stealth 2 (0), Technology 14 (6), Treatment 8 (0), Vehicles 2 (0)
Items
Equipment;
Devices: Armory Battlesuit Mk X
Armory Battlesuit Mk X
(Tech Power Array)Emerging from the cutting edge of technological innovation, the Armory Battlesuit Mk X is a testament to the boundless potential of science and engineering. Encased within this marvel of technology lies a warrior, empowered with superhuman abilities and unwavering resolve, ready to face any challenge that may arise. The suit's sleek, aerodynamic form is crafted from a blend of advanced alloys and composites, granting it unparalleled resilience against physical assaults and environmental hazards. Its intricate circuitry hums with latent energy, ready to surge forth at the wearer's command. Beneath the suit's gleaming exterior lies a sophisticated network of sensors and processors, transforming the wearer into a veritable force multiplier. Enhanced reflexes and combat protocols enable them to anticipate and react with lightning speed, while augmented vision and auditory systems grant them an unparalleled perception of their surroundings. The suit's true prowess lies in its arsenal of advanced weaponry and tactical enhancements. Integrated energy projectors emit devastating blasts of force, capable of incapacitating foes or breaching formidable barriers. The suit's power plant propels the wearer through the air, granting them the freedom of flight and the ability to deliver aerial assaults from unexpected angles.
(Impervious Protection 11), Enhanced Strength 12 (Alternate Effects 2, Ranged Damage 12, Flight 10), Senses 12 (Accurate Radio Extended 3 [radar], Darkvision, Direction Sense, Distance Sense, Infravision, Time Sense, Ultra-Hearing), Life Support, Enhanced Dodge 2, Enhanced Fighting 4, Enhanced Ranged Combat 2
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